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My Wads

These are wads that I've made solo, info such as port needed and extra screenshots are in the original posts.

Scroll down for newer releases.

Shadow of the Hellwaker (2019)
This is what I consider my first presentable wad, not too good by my own standards now but it's still an important milestone in my mapping journey.
For Doom 2, Requires GZdoom 3.7 or newer.
Google Drive download
Hellwalker Screenshot
ANOMALY (2020)
My first full episode wad, 9 maps with numerous custom elements, all linked by an interconnected story and logical progression. I probably won't be working an anything this ambitious for a while.
Doomworld post
Zdoom post
Anomaly Screenshot
Dead Signal (2021)
Initially made for Obsidian's Maximum project, this was a light experiment with GZdoom's features to create a map with a strong atmosphere.
Doomworld post
Zdoom post
Dead Signal Screenshot
The Vanilla base (2021)
A small, combat heavy vanilla map created for Doom's anniversary. I was inspired by E4M9, the first few maps of NRFTL, and Moonblood. There's some extra features if you run this in a Zdoom compatible port.
Doomworld post
Zdoom post
Vanilla Base Screenshot
LoneAlpha waits in line at the BMV (2022)
A vanilla speedmap that I made while waiting in line at the BMV. 30mins drawing the layout, and 2hrs building and polishing it.
Doomworld post
BMV Wait Screenshot
The Flaescus (2023)
This berserk fueled rampage through a hellish fleshscape was made for ThatOneSpyMain's 2 Enemy project. The gimmick of the project was to only use 2 monster types. I went with my 2 favorite to map with, pinkies and revenants. The name of this map was taken from it's inspiration, an art piece by dominiquevvelsen.
Doomworld post
Flaescus Screenshot
NEW!
Warehouse Grotto (2023)
A winding trek through a not-so abandoned Deimos warehouse with Plutonia-esque combat and brimming with secrets. This map was a sketch on paper for the longest time before being revived for Obsidian's 2023 Maximum project. "Elegantly cruel" -Biodegradable
Doomworld post
Warehouse Screenshot
NEW!
The Drain (2023)
Originally made for Radio Free, this is a small vanilla map lightly based on E1M4 and MAP17. Radio Free seems to have been abandoned so I've released the map as a standalone.
Doomworld post
Radio Free Screenshot
Unbroken (202?)
An upcoming 8 map GZdoom episode using OTEX. Each map introduces new mechanics, powerups, and monsters.
[Screenshots coming soon]